|
May 2014
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Business & Economics, Entertainment, Games & Activities
Blake J. Harris
★2.0
Business & Economics, Entertainment, Games & Activities
6·★2.0·576 pages
|
576 |
6 |
|
May 2004
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Biography & Autobiography, Business, Business & Economics
David Kushner
★4.0
Biography & Autobiography, Business, Business & Economics
2·★4.0·368 pages
|
368 |
2 |
|
Sep 2020
No Rules Rules: Netflix and the Culture of Reinvention
Business & Economics, Computers & Information Technology, Entertainment
Reed Hastings, Erin Meyer
★5.0
Business & Economics, Computers & Information Technology, Entertainment
2·★5.0·464 pages
|
464 |
2 |
|
Sep 2017
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Activity Books, Art, Business & Economics
Jason Schreier
★4.0
Activity Books, Art, Business & Economics
1·★4.0·288 pages
|
288 |
1 |
|
Nov 2021
Story Mode: Video Games and the Interplay between Consoles and Culture
Business & Economics, Entertainment, Games & Activities
Trevor Strunk
Business & Economics, Entertainment, Games & Activities
1·240 pages
|
240 |
1 |
|
Dec 2021
Television’s Spatial Capital: Location, Relocation, Dislocation
Art, Business & Economics, Entertainment
Myles McNutt
Art, Business & Economics, Entertainment
1·194 pages
|
194 |
1 |
|
Nov 2022
It’s Not TV: The Spectacular Rise, Revolution, and Future of HBO
Business & Economics, Entertainment, History & Criticism
Felix Gillette, John Koblin
Business & Economics, Entertainment, History & Criticism
0·416 pages
|
416 |
0 |