|
Oct 1995
Digital Mantras: The Languages of Abstract and Virtual Worlds
Artificial Intelligence, Computer Science, Computers
Steven R. Holtzman
★4.0
Artificial Intelligence, Computer Science, Computers
5·★4.0·321 pages
|
321 |
5 |
|
Freakonomics, #3
May 2014
Think Like a Freak: The Authors of Freakonomics Offer to Retrain Your Brain
Business & Economics, Business Development, Creative Ability
Steven D. Levitt, Stephen J. Dubner
★3.0
Business & Economics, Business Development, Creative Ability
4·★3.0·304 pages
|
304 |
4 |
|
Oct 2006
The Medici Effect: What Elephants and Epidemics Can Teach Us about Innovation
Creative Ability, Nanotechnology & MEMS, Psychology
Frans Johansson
Creative Ability, Nanotechnology & MEMS, Psychology
2·207 pages
|
207 |
2 |
|
Oct 2010
Where Good Ideas Come from: The Natural History of Innovation
Creative Ability, History, Philosophy & Social Aspects
Steven Johnson
Creative Ability, History, Philosophy & Social Aspects
2·326 pages
|
326 |
2 |
|
Jan 2016
Bandersnatch: C.S. Lewis, J.R.R. Tolkien, and the Creative Collaboration of the Inklings
Biography & Autobiography, Creative Ability, English, Irish, Scottish, Welsh
Diana Pavlac Glyer
Biography & Autobiography, Creative Ability, English, Irish, Scottish, Welsh
1·202 pages
|
202 |
1 |
|
Dec 2016
Rest: Why You Get More Done When You Work Less
Creative Ability, Creativity, Health & Fitness
Alex Pang
Creative Ability, Creativity, Health & Fitness
1·272 pages
|
272 |
1 |
|
Jan 2022
Stolen Focus: Why You Can’t Pay Attention–and How to Think Deeply Again
Creative Ability, Memory Improvement, Personal Growth
Johann Hari
★4.0
Creative Ability, Memory Improvement, Personal Growth
1·★4.0·368 pages
|
368 |
1 |