Asking For Trouble: Murf’s Second Law (Murf’s Laws: A Card-based LitRPG, #2) cover

Asking For Trouble: Murf’s Second Law (Murf’s Laws: A Card-based LitRPG, #2)

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Some people hope for the best. Murf expects the worst... And damn, does he get it.Murf's finally leaving Canis and heading to the goblin lands. Millie has a job there to complete, and he's tagging along, mostly for moral support. After all, she's already got an oath-bound halfling warrior and one of the most talented cartomancers around helping her. Murf's just hoping to play some cards, drink some orc wine, and maybe dally with a few goblin lasses--assuming Millie doesn't knife him for trying.

Too bad the Unity's got other plans. Millie's job turns out to be way more complicated than it should be. An entire orc clan has drawn them into its schemes. Azara's determined to turn Murf into a damn cartomancer. The Hag in Murf's soul keeps drawing more cards his way, most of them with their Holders still attached. And an orc warlord's still pissed off about what Murf did with his daughter and wants to explain that to him in long, painful, excruciating detail.

Pages 490 Pages
Published April 7, 2025
Language English
Format Kindle Edition
ISBN —
ASIN B0DQVVMY9V
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